Quick answer
Spend a coin at the Coffee Machine → collect the cup → keep it in Inventory → return to Horu's room → open Computer → Shop → list the cup → retain enough money for the next experiment.
The repeatable selling route
- Protect your next coin. Do not spend the full balance on untested words.
- Create a recognized cup. Start with a known input such as milk or coffee.
- Collect it into Inventory. A cup cannot be listed after it is drunk or given away.
- Return to Horu's apartment. The selling interface is on the Computer.
- Open Computer → Shop. Select the stored cup and enter a listing price.
- Wait and observe. Price and demand may change between builds.
- Reinvest carefully. Use sale proceeds while keeping a reserve.
How to test a selling price
Change one variable at a time. List the same cup at one price, note how long it remains available, then repeat with another copy. A high price can tie up inventory; a lower one can reduce profit per cup.
Avoid universal price claims. ACM3 is in development. A price observed in one build is not guaranteed after an update.
Why a cup cannot be sold
- The cup was used on Horu or given to a Neighbor.
- The result was not collected from the dispenser.
- You are looking for Shop at the machine instead of Horu's Computer.
- Every coin was spent before another sellable cup could be made.
- The listed item has not sold yet and still occupies stock.
What to sell next
Use the coffee word finder to separate forms from ingredients. A Mixer result costs at least two ingredient cups and more preparation time, so compare it with a simple cup before deciding which route is efficient.
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