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Computer Shop · repeatable route

HOW TO MAKE MONEY IN ACM3

Turn spare cups into more experiments without spending the last coin. The controlled loop is make, keep, list, observe, and reinvest.

ACM3 v0.1SPOILER LIGHTUPDATED SEP 8, 2026

Quick answer

Spend a coin at the Coffee Machine → collect the cup → keep it in Inventory → return to Horu's room → open Computer → Shop → list the cup → retain enough money for the next experiment.

The repeatable selling route

  1. Protect your next coin. Do not spend the full balance on untested words.
  2. Create a recognized cup. Start with a known input such as milk or coffee.
  3. Collect it into Inventory. A cup cannot be listed after it is drunk or given away.
  4. Return to Horu's apartment. The selling interface is on the Computer.
  5. Open Computer → Shop. Select the stored cup and enter a listing price.
  6. Wait and observe. Price and demand may change between builds.
  7. Reinvest carefully. Use sale proceeds while keeping a reserve.

How to test a selling price

Change one variable at a time. List the same cup at one price, note how long it remains available, then repeat with another copy. A high price can tie up inventory; a lower one can reduce profit per cup.

Avoid universal price claims. ACM3 is in development. A price observed in one build is not guaranteed after an update.

Why a cup cannot be sold

  • The cup was used on Horu or given to a Neighbor.
  • The result was not collected from the dispenser.
  • You are looking for Shop at the machine instead of Horu's Computer.
  • Every coin was spent before another sellable cup could be made.
  • The listed item has not sold yet and still occupies stock.

What to sell next

Use the coffee word finder to separate forms from ingredients. A Mixer result costs at least two ingredient cups and more preparation time, so compare it with a simple cup before deciding which route is efficient.

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